I guess one would hope lessons had been learned. If that is the case, it’s worth bearing in mind that the Beastmen are largely considered the series’ most hopeless faction, largely because of their nomadic mechanic not quite working. I suppose they might be handled a bit like the Beastmen were in Twarhammer 1: that is to say, a nomadic, honking deathball of goat geezers who bounce between cities like an angry pinball, training fresh beastmen on the road. Daemons in Warhammer lore pretty much just… trash places, you know? It’s hard to imagine them having cities, per se. And while that’s cool and all, because it means big monsters, it raises practical questions. It seems these will be very daemon-heavy factions, rather than the manky hordes of human cultists that currently represent Chaos in the series. I’m curious as to how the Naughty Men will play in practice. Nevertheless, whether it goes all the way and brings about the End Times that concluded the setting in 2015, remains to be seen. Twarhammer 3 was always going to be a great big apocalyptic punch-up focused on Chaos, after all. Of the six present on launch, four are the great powers of Chaos - Nurgle, Slaanesh, Tzeentch, and Khorne - and they’re no real surprise. I think the initial faction lineup is interesting, though not without disappointments.
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